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Cybercore Publishing - Ultimate Add-on's Tournament Edition.iso
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grendel1.txt
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1994-08-16
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================================================================
Title : Assault Drop
Filename : GRENDEL1.WAD Version 3.20
Author : Phil Stracchino
Email Address : alaric@netcom.com
Misc. Author Info : DOOM! hacker, NRA activist, unrepentant
Goonophile, net.personality, ICB god.
Keeper of the official ICB C Client FTP
site.
Description : This is a fairly large level, most of
which is "indoors". It's mostly fairly
conventional, but there are a few fun
little twists. One planned "scenery"
feature - planetary defense missiles in
one of the rooms - didn't make it in
because of the DOOM! engine's linedef
limit HOM bug. This feature may be added
back in after the release of DOOM! version
1.666, the final DOOM! version.
NOTE:
This WAD comes with a set of modified weapon
sprites. The new sprites are simply rotated
(and sometimes flipped) versions of the
existing sprites for the chaingun, shotgun,
rocket launcher and plasma rifle. If you wish
to use these sprites, you must unzip this
archive using 'pkunzip -d'. Batch files are
provided to install and remove the modified
sprites.
Installing the new sprites looks a little odd
when you kill sergeants, but was done in order
to make the armory look way cool. (And it
DOES make it easier to find shotguns in the
compound, too....)
A set of new sprites for rockets are also
included. The new rocket sprite *LOOKS* like
a rocket, instead of like a cardboard toilet
paper tube with wooden fins glued on.
Both sets of sprites will be made available
in sprite PWADS, once 1.666 is available (and
I figure out how to properly build sprite PWADS).
This will eliminate the need to modify your
DOOM.WAD file or use DMGRAPH.
Additional Credits to : The usual. The guys at iD Software;
the authors of DEU, DEU-GCC, and DMGRAPH;
and Matt Wagner.
================================================================
* Play Information *
Episode and Level # : E2M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : No
New Sprites : Yes (see above)
Demos Replaced : None
* Construction *
Base : New level from scratch
Time : Estimated around 80 hours
Editor(s) used : DEU-GCC 5.21
Known Bugs : FOB ("Flash of Black") effect at the entrance
to the gate tunnel, in DOOM! versions prior
to 1.6.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. You may not charge a fee for it without my prior written
consent.
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu under /pub/doom/...
ftp.netcom.com in /pub/alaric/doom
Watch for GRENDEL2.WAD, coming soon. Find out what's at the bottom
of the exit dropshaft.........